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The Queen's Cavaliers Kickstarter [May. 15th, 2014|12:19 pm]
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My latest RPG project is up on Kickstarter until June 5, 2014:



The Queen's Cavaliers


A Baroque, Clockpunk Tabletop Fantasy Roleplaying Game



A woman swashbuckler in a red dress faces off with a man in blue clothing



The Queen's Cavaliers is a tabletop roleplaying game set in an alternate fantasy France, circa the early-to-mid 1600s. Inspired by the Three Musketeers and other swashbuckling stories, TQC's combat system is flexible and designed to be entertaining, with more options than simply doing damage from round to round. Want to swing on a chandelier to gain advantage over your foes, or recite an epic poemto build style points? These are all valid and effective strategies in TQC.

Mechanically, TQC uses a dice pool system based primarily on your three attributes: Verve, Affinity, and Guile. Skills and specialties grant you extra dice, as do weapons and tools. Charmwoven apparel is unique to the setting -- your clothes don't just make you look fashionable but also enhance your dice pools ... assuming you don't violate the Laws of Fashion and end up garishly attired.

Clockwork devices are also common in the setting, with mechanician characters able to build or even invent useful gadgets ranging from repeating crossbows toflying airships.

Your TQC character is built by combining together two classes to create a unique role; with over 20 classes, that gives hundreds of combinations such as Duelist/Virtuosa, Brigand/Chirurgeon, Charmweaver/Witch, or Mechanician/Visionary. These class pairings give you a structure that speeds character creation while allowing for creative combinations to express your character's uniqueness.






Please check it out -- PDFs are $15, softcovers are $35, and hardcovers are $60. The $1 backer level gives you access to the playtest packet so you can look at the game.
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Now Available: WANDERING MONSTERS HIGH SCHOOL [Jul. 2nd, 2012|04:46 pm]
[Current Mood |accomplished]

Wandering Monsters High School (cover image)


Does that cute medusa in Lair Economics really have her eye on you? Can you possibly get your grade up in Common Tongue class while spending so much time in Slamball practice? Who's bringing the cupcakes for the Undead Poets Society bake sale? And what do you really learn when you sign up for Armor class?

Wandering Monsters High School is a humorous fantasy roleplaying game where you take the roles of monsters going to school. Inspired by wacky teen comedies and the silliest bits of fantasy gaming, WMHS is an all-ages game that anyone who's attended school can relate to.

Wandering Monsters High School is available in print for $14.99 from Lulu.com or in PDF for $7.49 from RPGnow.com. Get your copy today!



(whew! at last!)
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Here's the WMHS cover [Dec. 9th, 2011|10:40 pm]
Wandering Monsters High School

Cover art by Lea Hernandez.
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(no subject) [Nov. 20th, 2011|12:08 pm]
TDOR
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Wandering Monsters High School kickstarter launched! [Nov. 11th, 2011|08:58 am]
WMHS artwork: Taylor Made, Iron Golem cheerleader

Does that cute medusa in Lair Economics really have her eye on you? Can you possibly get your grade up in Common Tongue class while spending so much time in Slamball practice? Who's bringing the cupcakes for the Undead Poets Society bake sale? And what do you really learn when you sign up for Armor class?

Wandering Monsters High School is a humorous fantasy roleplaying game where you take the role of monsters going to school. Inspired by wacky teen comedies and the silliest bits of fantasy gaming, WMHS is an all-ages game that anyone who's attended school can relate to.

I first wrote WMHS as a 24-hour RPG challenge in 2005; start to finish, the game was done in less than a day. You can read the original version for free on the Web.

Why a new version? The revised Wandering Monsters High School game features an updated (and better) dice mechanic, new artwork, expanded rules on social interactions and student goals, more classes and extra-curricular activities, status symbols, a map of the school campus and walking tour, and more. What's more, it'll be available in print for the first time, as a 120-page digest-sized paperback.

Why a kickstarter? After a few years of work on it, the new WMHS edition is almost done, but there are some things that I simply can't do by myself -- such as proofreading, additional artwork, the aforementioned campus map, and so on. To get that stuff done and get the book in your hands, I need to get help. And since I want to make money by selling WMHS, I want to pay for the assistance I'm getting. And I want a way for interested parties to pre-order their copies of the game!

Who's involved? The writing is by me, Caoimhe Ora Snow (also credited as Kynn Bartlett); I'm a game designer who has been playing roleplaying games for over 30 years. I'm also the developer of Heartbreak & Heroines (will be returning in 2012!). The WMHS art is primarily by cover artist Lea Hernandez, comics artist and webcomics pioneer. Additional artwork was contributed by Louis LeClerc, and Robert Altbauer is our cartographer.

Who's the cheerleader? That's Taylor Made, iron golem cheerleader! She's one of four example characters featured in the WMHS rules.

Here are Taylor's WMHS game stats:

Taylor Made
Species: Iron Golem
Year in School: Junior
Gender: Female
Niche: Brainy cheerleader
Clique: The Inn Crowd
Grades: Citizenship B, Fitness B, Hygiene A, Occult D, Scholastics B, Vocational C
Classes: Simple Weaponry, Lair Economics, Magic and You, Draconic Language, Music, Geography (elective)
Gifts & Talents: Natural Armor, Breath Weapon, Really Strong, Spell Resistance
Special Needs: Metabolically Challenged, Inept (spells)
Extra-Curricular Activities: Cheerleading Team, Monster Chorus, Papers & Paychecks Guild
Status Symbol: Pompoms of power
School Supplies: Notescroll, backpack, cheerleader outfit

Taylor is a cheerleader and is pretty flexible for someone made of solid metal. She's unable to use magic well due to being an iron golem, but is otherwise quite smart and does well in school. Taylor enjoys getting her hair done at the local blacksmith, often changing her style from day to day. She has no idea why Karvathas hasn't asked her out yet.
 

More details at the kickstarter project!

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